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I build interfaces that turn AI from answers → decisions.

Designing AI Systems People Can Understand, Control, and Experience

Multi-agent · Multimodal · Real-world interaction
Abstract visual representing AI Personas

Most AI interfaces produce a single response. I design systems that expose multiple perspectives, tradeoffs, and reasoning over time.​

Visual representing multimodal AI systems

multi-agent reasoning, comparison, and real-time decision-making

Creative Technologist for Generative AI & XR Systems

I design systems that make generative AI outputs more controllable, consistent, and production-ready. My work focuses on structuring prompts, personas, and evaluation frameworks that improve identity stability, motion realism, and dialogue coherence across multimodal outputs including image, video, and voice. I am particularly interested in dialogue-driven character systems where small improvements in prompt architecture and evaluation criteria significantly increase output reliability across runs.

FOCUS

Multi-agent systems • Multimodal AI • Human–AI Interaction • XR Interfaces​

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Previously worked across:
  • Meta — Multimodal AI Systems & Evaluation
  • Microsoft Mixed Reality — XR Systems & Interaction

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These experiences shape my approach: high-fidelity execution, creative rigor, and bold future-forward experimentation.

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